ALVR icon indicating copy to clipboard operation
ALVR copied to clipboard

Dynamic framerate + tracking submission phase sync

Open zmerp opened this issue 2 years ago • 3 comments

  • Sync server framerate to the client instead of using the nominal framerate set during handshake
  • Submit poses to SteamVR once per frame with phase automatically optimized to reduce stutter

zmerp avatar May 23 '23 07:05 zmerp

Is this PR still relevant?

Titaniumtown avatar Feb 06 '24 18:02 Titaniumtown

@Titaniumtown Yes, I plan to finish this someday. But priorities changed. My priorities are mostly dependent on my work at SandboxVR. Currently this feature will not benefit us since our games still don't meet the minimum refreshrate of the headsets, so phase sync will not work.

zmerp avatar Feb 07 '24 03:02 zmerp

Since Direct mode on linux is coming, this PR can be worked only after that. This is because the vulkan layer code path needs specific fixes to make phase sync work

zmerp avatar May 10 '24 20:05 zmerp