ALVR
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Dynamic framerate + tracking submission phase sync
- Sync server framerate to the client instead of using the nominal framerate set during handshake
- Submit poses to SteamVR once per frame with phase automatically optimized to reduce stutter
Is this PR still relevant?
@Titaniumtown Yes, I plan to finish this someday. But priorities changed. My priorities are mostly dependent on my work at SandboxVR. Currently this feature will not benefit us since our games still don't meet the minimum refreshrate of the headsets, so phase sync will not work.
Since Direct mode on linux is coming, this PR can be worked only after that. This is because the vulkan layer code path needs specific fixes to make phase sync work