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Head tracks incorrectly during reprojection

Open zulc22 opened this issue 3 years ago • 3 comments

Description

In my setup, reprojection during lag spikes extremely overcompensates head movement in every program, it feels like it overcompensates the movement of my head by around 4 times, creating a very nauseating effect which doesn't necessarily last a very long time but is regardless very stressful to experience.

General Troubleshooting

  • [X] I carefully followed the instructions in the README and successfully completed the setup wizard
  • [X] I read the ALVR Wikis here and here

Environment

Hardware

CPU: AMD Ryzen 5 4600H

GPU: AMD Radeon(TM) RX 5600M

Audio: AMD/Realtek High Definition Audio

Installation

ALVR Version: v18.2.3

SteamVR Version: beta 1.23.6

Install Type:

  • [X] Packaged (exe, deb, rpm, etc)
  • [ ] Portable (zip)
  • [ ] Source

OS Name and Version: Windows 11 (21H2; 22000.795)

zulc22 avatar Jul 26 '22 14:07 zulc22

there's no field for it, but I use the SideQuest ALVR client on a Quest 2.

zulc22 avatar Jul 26 '22 14:07 zulc22

Can you please provide a screenshot of the ALVR server statistics page?

crapStone avatar Aug 15 '22 17:08 crapStone

I think i know what you mean, and this is very likely to be fixed in v19. Cant promise though, i myself wait to use it (using ALXR). This looks like a black box that is trying to catch up with image and doesn't really do a good job at that at those moments. At the same time, outside of black box it has fresh image, it's just that black box preventing from seeing it properly.

Meister1593 avatar Aug 28 '22 01:08 Meister1593

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

stale[bot] avatar Sep 27 '22 17:09 stale[bot]