Head tracks incorrectly during reprojection
Description
In my setup, reprojection during lag spikes extremely overcompensates head movement in every program, it feels like it overcompensates the movement of my head by around 4 times, creating a very nauseating effect which doesn't necessarily last a very long time but is regardless very stressful to experience.
General Troubleshooting
- [X] I carefully followed the instructions in the README and successfully completed the setup wizard
- [X] I read the ALVR Wikis here and here
Environment
Hardware
CPU: AMD Ryzen 5 4600H
GPU: AMD Radeon(TM) RX 5600M
Audio: AMD/Realtek High Definition Audio
Installation
ALVR Version: v18.2.3
SteamVR Version: beta 1.23.6
Install Type:
- [X] Packaged (
exe,deb,rpm, etc) - [ ] Portable (
zip) - [ ] Source
OS Name and Version: Windows 11 (21H2; 22000.795)
there's no field for it, but I use the SideQuest ALVR client on a Quest 2.
Can you please provide a screenshot of the ALVR server statistics page?
I think i know what you mean, and this is very likely to be fixed in v19. Cant promise though, i myself wait to use it (using ALXR). This looks like a black box that is trying to catch up with image and doesn't really do a good job at that at those moments. At the same time, outside of black box it has fresh image, it's just that black box preventing from seeing it properly.
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