AltTester-Unity-SDK
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[Browserstack - iOS Proxy] The instrumented app is stuck (and crashed after some time) when the force local is ON
The instrumented game doesn't load its scenes and crashes after some time when the Force local
in on.
Steps to reproduce
- Open BrowserStack in
App Live
mode - Start the BrowserStack tunnel
- Upload an instrumented iOS game (
.ipa
) - Start the app using a phone
- If the Live testing is on, change this setting to force local on (click on
Local testing
menu and press onResolve all URLs through my network
)⬇
- For a better visualization, stop and restart the session
Actual result
AR
When the application is launched, it doesn't load the scenes (remains on a black screen) and crashes after some time.
Additional info
❗ The behavior is also reproducible in App Automate
Setup:
- Windows 10
- sampleGame.ipa made with SDK 2.0.2 dev
- Trashcat.ipa instrumented with SDK 2.0.2 released
- Browserstack logs
Expected result
ER
The .ipa
file should successfully start on the phone when the force local is on
.