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Server side created objects are not falling to ground
Description of the problem
altv version: alt:V Server 16.0.156 (release) and 16.0.0-dev.395 (dev) Mode: debug false and true tested.
The idea is that I create an object serverside in the air and set it to frozen=false, it will fall to the ground.
Example Code:
let pos = new alt.Vector3(player.pos.x + 1, player.pos.y + 1, player.pos.z + 0.5);
let pos2 = new alt.Vector3(player.pos.x + 5, player.pos.y + 5, player.pos.z + 0.5);
let modelObject1 = "prop_veg_crop_03_pump";
let modelObject2 = "prop_mb_cargo_04a";
let object1 = new alt.Object(modelObject1, pos, alt.Vector3.zero);
object1.frozen = false;
let object2 = new alt.Object(modelObject2, pos2, alt.Vector3.zero);
object2.frozen = false;```
What happens?`
1. Both object will stay in air
2. Object2 "cargo" will fall to ground after a player touches it
3. Sometimes Object2 is not visible. Some sync issue maybe.
4. Object1 (pump) is always visible but it will never fall to ground also if a player touch it.
### Reproduction steps
1. Create object from serverside
2. set frozen to false
### Expected behaviour
Object will fall to ground and is visible
### Additional context
_No response_
### Operating system
Windows
### Version
16.0.0-dev.395 (dev)
### Crashdump ID
_No response_
### Confirmation of issue's presence
- [X] *By submitting this ticket, I affirm that I have verified the presence of this issue on the latest developer version available at the time of writing this ticket.*