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gameEntityDestroy event bug

Open Lekenthu opened this issue 1 year ago • 0 comments

Description of the problem

If we are near a particular player, there are times when the gameEntityDestroy event runs for that player, even though we have not left the streaming distance.

Reproduction steps

It's not always reproducible, but it's most likely to happen when we're both in a vehicle (the same one, for example) and driving fast.

Expected behaviour

The v15 alt:V version had no such problem.

Additional context

No response

Operating system

Windows 11

Version

alt:V build #16.0.66, branch release

Crashdump ID

No response

Confirmation of issue's presence

  • [X] By submitting this ticket, I affirm that I have verified the presence of this issue on the latest developer version available at the time of writing this ticket.

Lekenthu avatar Jan 30 '24 17:01 Lekenthu