altv-issues
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Change rendering order for RML and CEF
Description of the problem
As for now, RML renders after CEF so it overlaps custom-made user interface, but RML often used for in-game things like nametags. With current situation you should somehow understand when CEF UI and RML interface elements has bound intersection and hide latter if it has.
Desired solution for the problem
Render CEF after RML, not vice versa
Alternatives you considered
Calculate bound intersections and hide/show cef/rml ui despite the situation
Additional context
No response
Version
release