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Change rendering order for RML and CEF

Open nrzull opened this issue 3 years ago • 0 comments

Description of the problem

As for now, RML renders after CEF so it overlaps custom-made user interface, but RML often used for in-game things like nametags. With current situation you should somehow understand when CEF UI and RML interface elements has bound intersection and hide latter if it has.

Desired solution for the problem

Render CEF after RML, not vice versa

Alternatives you considered

Calculate bound intersections and hide/show cef/rml ui despite the situation

Additional context

No response

Version

release

nrzull avatar Oct 04 '22 18:10 nrzull