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streamSyncedMetaChange is always called on entity stream in
Description of the problem
At first you may think this is a useful bug(or feature xd), but it really isn't, because "streamSyncedMetaChange" is called before the entity is spawned ("gameEntityCreate"), which can cause confusion among users
Reproduction steps
- create a vehicle
- subscribe to
"streamSyncedMetaChange"and"gameEntityCreate"events clientside - set some stream synced meta on the vehicle
- restream the vehicle (
vehicle.streamed) "streamSyncedMetaChange"is always called on stream in and before"gameEntityCreate"
Expected behaviour
The "streamSyncedMetaChange" should be called after "gameEntityCreate" or this bug/feature should be fixed
Additional context
No response
Operating system
Windows 11
Version
dev/10.0-dev3
Confirmed on dev/10.0-dev21
@xxshady test on newest dev
Fixed in 16.0
Fixed in 16.0
Not fixed
fixed