Alexander Nozik
Alexander Nozik
There are several existing solutions like this one: https://github.com/spite/THREE.MeshLine/blob/master/README.md. The problem with cylinder is that unlike the line it will scale when moving camera, and it is not the behavior...
Implemented separate `ThreeMeshLineFactory` and `ThreeSmartLineFactory`. The later chooses which implementation to use depending on the line thickness.
OK, I will try, but we need to check if it will affect performance for large geometries.
Yes, it is possible. We can pass almost any option through `Canvas3DOptions` or its specialized descendant.
All contributions should target `dev`, so please resolve conflicts.
@winter-yuki is it ready for review?
Fixed in 0.2.1. Lights are added as objects instead of scene options.
Three-JS has several modules and they need to be loaded into the webpack bundle in order to be accessible. I will research this option.
Read-only delegates could allow additional optimizations. Like caching obtained values.
Adding a node as a child to itself is explicitly prohibited. Longer cycles still could appear.