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Collection of my REFramework Lua scripts for use in RE Engine Games

Results 8 EMV-Engine issues
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![Sem título](https://github.com/alphazolam/EMV-Engine/assets/165924804/e7247cd5-540a-427a-8a86-67cd5f8721f9)

In MHR, when I try to change f_arm279 to f_leg279, it would cause game crash. However, f_helm279 to f_leg279 is ok. I wonder why the game crash would happen, could...

MHRsunbreak can't use the latest version of emv engine, it will force quit the game, this should be caused by BitStream.lua

It seems that the module is trying to load .lua assets that are not available in the main repository. Image of script errors below: [Image](https://i.imgur.com/hsCzWid.png) Thanks for your work.

Using the Enemy Spawner lua script can break other enemy encounters. Specifically the first Licker encounter in Resident Evil 2. If you spawn an enemy in say the lobby of...

EMV errors specifically when using the non-rtx version of the game. Latest REFramework, fully up to date RE7, works just fine on the rtx version. ![Image](https://github.com/user-attachments/assets/492f7d1e-a7c8-4e51-b6ef-7b3d5c37ce74)

Having an issue using the latest version of EMV Editor and rszdd2.json where opening and also saving a weapon pfb file causes errors. Opening the pfb file: ![Dragon's Dogma 2...