Game Request: REDLINE
The widescreen solution on Pcgamingwiki for this game doesn't work on wine/Linux. Just asking for a look at this one for a fix like yours.
https://www.gog.com/en/game/redline https://www.pcgamingwiki.com/wiki/Redline
The widescreen solution on Pcgamingwiki for this game doesn't work on wine/Linux. Just asking for a look at this one for a fix like yours.
https://www.gog.com/en/game/redline https://www.pcgamingwiki.com/wiki/Redline
I'll take a look at it soon.
Well, I have some good news, I took a look at the other guy's patch, then implemented it myself on C++ and improved it further, so now all cutscenes, weapon FOV and vehicle FOV are Hor+. Will release a widescreen fix for it soon.
Examples in triple monitor:
Uploaded the fix already. Links: https://github.com/alphayellow1/AlphaYellowWidescreenFixes/releases/tag/redline / https://community.pcgamingwiki.com/files/file/3418-redline-widescreen-fov-fix/ . Report here if the fix works properly for you.
It works! But I've found the aim when driving vehicles is misaligned when in 3rd person. Driving vehicles in 1st person works correctly. The first level is a good place to test it. (There is an option for freelook on vehicles).
The red target is from the autoaimed rockets and get higher with the distance.
The blue one is for normal weapons; the bullets will not follow the aim. They are misaligned.
It works! But I've found the aim when driving vehicles is misaligned when in 3rd person. Driving vehicles in 1st person works correctly. The first level is a good place to test it. (There is an option for freelook on vehicles).
The red target is from the autoaimed rockets and get higher with the distance. The blue one is for normal weapons; the bullets will not follow the aim. They are misaligned.
I'm pretty sure I'm not able to fix the aim misalignment issue, oh well.
Half of the game played and no other problems. Thank you very much.