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Flutter low-level audio plugin using SoLoud C++ library and FFI

Results 22 flutter_soloud issues
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**Description** I would like to change the relative speed of the playing sound without affecting the pitch, similar to [tempo change in Audacity](https://manual.audacityteam.org/man/change_speed.html) or YouTube player speed. **Requirements** - [...

enhancement

**Description** As for now methods like `setFilterParameter()` have parameters like `int attributeId` which identifies the index number to the filter parameter. This is difficult to choose since parameters are stored...

enhancement

Flutter_Soloud should atleast let the app build for web and be a noop/throw until the Soloud is ported to WASM/Web.

bug

https://github.com/ryanheise/audio_session/issues/138

bug

**Description** By default, if a sound is inaudible, it's paused, and will resume when it becomes audible again. If you want an inaudible sound to keep playing whilst muted, SoLoud's...

enhancement

**Description** I have replaced audioplayers package with this one. (soloud is much better for games) audioplayers allowed you to set the audio context. I used this to set the context...

**Description** I am struggling to achieve start / stop times below about 200-250ms. I have tried playing paused then unpausing / repausing. I have tried playing silence looped and mixing...

documentation

**Description** Init currently return void while it can be chained if the Future Soloud is returned. Thanks for this unique lib!

**Description** This lib is great. However, I was disappointed to see that audio capture was removed. I was planning to use live audio input for a visualiser. My starting point...

**Description** So we have a few Pixel phones, that, when the devices have been in standby for a while, stop playing cached sounds after waking up again. Maybe we're doing...

bug