Almar Klein

Results 295 issues of Almar Klein

This issue collects information for a volumetric morph tool using SDF. Mostly took from #346 now. There is no intention to work on this anytime soon, since we decided to...

Somewhat related to #322, but is a bit more involved that a cache. Needs: * [x] Expose render bundles in wgpu-native (done, I think). * [ ] Expose render bundles...

Right now we have two ways to show the fps: * `Renderer(..., show_fps=True)`, which prints to the console. * The `gfx.Stats` object, which shows the fps on the screen. The...

See #521 for context. Since quads are not a primitive in Metal/Vulkan, we'd need to implement it ourselves. A quick solution can be to triangulate the quads (split them into...

I think it would be nice to have a pseudo-controller that acts as a proxy for all available controllers, which allows switching between them. The fact that they control the...

Don't draw objects when not in the view frustrum. Somewhat related to #81. Notes: * Note that shadows can still be cast inside the frustrum. * Multiple frustrums can be...

enhancement

This is a bit of an experiment to what we'd need to make the values of the depth buffer available (for users, via an API, and for post-processing). It also...

Also mention: * Versions of pygfx and wgpy-py * Version of wgpu-native

Looks a bit sloppy having an empty square. I see two solutions: * Use a custom description for pypi that is much shorter and links to the GH page. *...

docs

As it is now, there is a subpackage for cameras and helpers, both of which are WorldObject subclasses, but the lights live in the objects subpackage. All of these are...