MagenBoy
MagenBoy copied to clipboard
Fix SuperMarioLand header blnking
When playing this game the score section is blinking upon moving right.
I believe this is due to not accurate enough fifo ppu implementation.
Docs and tests to help
- https://github.com/mattcurrie/mealybug-tearoom-tests
- https://mgba-emu.github.io/gbdoc/
Another respurce - http://blog.kevtris.org/blogfiles/Nitty%20Gritty%20Gameboy%20VRAM%20Timing.txt
https://github.com/Gekkio/mooneye-test-suite
https://github.com/ISSOtm/pandocs/blob/rendering-internals/src/Rendering_Internals.md
Should I cycle the bg fetcher when the push step is skipped??
Turns out this is expected behavior - https://discord.com/channels/465585922579103744/465586075830845475/1020386736439824404
Seems like a nice post about the timing
https://www.reddit.com/r/EmuDev/comments/s6cpis/gameboy_trying_to_understand_sprite_fifo_behavior/