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Fix SuperMarioLand header blnking

Open alloncm opened this issue 1 year ago • 3 comments

When playing this game the score section is blinking upon moving right.

I believe this is due to not accurate enough fifo ppu implementation.

Docs and tests to help

  • https://github.com/mattcurrie/mealybug-tearoom-tests
  • https://mgba-emu.github.io/gbdoc/

alloncm avatar Aug 29 '22 19:08 alloncm

Another respurce - http://blog.kevtris.org/blogfiles/Nitty%20Gritty%20Gameboy%20VRAM%20Timing.txt

alloncm avatar Aug 30 '22 05:08 alloncm

https://github.com/Gekkio/mooneye-test-suite

alloncm avatar Aug 31 '22 13:08 alloncm

https://github.com/ISSOtm/pandocs/blob/rendering-internals/src/Rendering_Internals.md

alloncm avatar Aug 31 '22 18:08 alloncm

Should I cycle the bg fetcher when the push step is skipped??

alloncm avatar Sep 01 '22 15:09 alloncm

Turns out this is expected behavior - https://discord.com/channels/465585922579103744/465586075830845475/1020386736439824404

alloncm avatar Sep 16 '22 21:09 alloncm

Seems like a nice post about the timing

https://www.reddit.com/r/EmuDev/comments/s6cpis/gameboy_trying_to_understand_sprite_fifo_behavior/

alloncm avatar Sep 17 '22 21:09 alloncm