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RCS module handling needs to account for disabled `thrusterTransforms`

Open gotmachine opened this issue 3 years ago • 2 comments

Note that I haven't looked at your code or tested how TCA handle RCS modules. But FYI, since the introduction of the stock mesh-switchable RCS parts with variable nozzle configurations, it is now necessary to verify that a Transform entry in ModuleRCS.thrusterTransforms is actually enabled by checking transform.gameObject.activeInHierarchy.

gotmachine avatar Apr 20 '22 10:04 gotmachine

Thank you for reporting this one. I wonder if the engines need the same treatment?

allista avatar Apr 20 '22 10:04 allista

From a quick look I don't see a similar check in ModuleEngines, so I guess not.

gotmachine avatar Apr 20 '22 11:04 gotmachine