sourcemod
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adminmenu - Client is not in game
Help us help you
- [x] I have checked that my issue doesn't exist yet.
- [ ] I have tried my absolute best to reduce the problem-space and have provided the absolute smallest test-case possible.
- [ ] I can always reproduce the issue with the provided description below.
Environment
- Operating System version: Debian 10
- Game/AppID (with version if applicable): 500
- Current SourceMod version: 1.11.0.6845
- Current SourceMod snapshot: 1.11.0.6845
- Current Metamod: Source snapshot: 1.11.0-dev+1145
- [x] I have updated SourceMod to the latest version and it still happens.
- [x] I have updated SourceMod to the latest snapshot and it still happens.
- [x] I have updated SourceMM to the latest snapshot and it still happens.
Description
L 01/27/2022 - 20:19:58: [SM] Exception reported: Client 1 is not in game
L 01/27/2022 - 20:19:58: [SM] Blaming: sm/adminmenu.smx
L 01/27/2022 - 20:19:58: [SM] Call stack trace:
L 01/27/2022 - 20:19:58: [SM] [0] TopMenu.Display
L 01/27/2022 - 20:19:58: [SM] [1] Line 195, /home/builds/sourcemod/linux-1.11/build/plugins/adminmenu.sp::Command_DisplayMenu
I don't know how to reproduce.
adminmenu.sp https://github.com/alliedmodders/sourcemod/blob/1ce828b6c84cc27eeb1c5ae71c38ab32ed08ad9c/plugins/adminmenu.sp#L195
run commands when connecting or changing maps. they still get processed.