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Half-Life 2 SDK Mirrors

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See branch on csgo @ lib\win32\debug and compare to lib\win32\release

Please, add appropriate fix for l4d1: https://github.com/alliedmodders/hl2sdk/compare/l4d2...l4d2-swapfix

This issue is a progress/issue tracker for the ongoing development of cs2 hl2sdk branch done by the community and am members. Completion status: - [ ] ConVar and ConCommand related...

help wanted
source2

Reported by @caxanga334 The dump symbols I did of tier0 on win64 made me wrongly assume that this function was now exported for win32 as well. This is currently not...

void* memset(void*, int, size_t)’ clearing an object of type ‘class CThreadSpinRWLock’ with no trivial copy-assignment; use value-initialization instead

`there are no arguments to ‘V_swap’ that depend on a template parameter, so a declaration of ‘V_swap’ must be available` stumbled upon this when trying to compile an extension, not...

`ConVarRefAbstract` and `ConCommandRefAbstract`, replaced by `ConVar` and `ConCommand` respectively. It seems valve has offset'd the creation of the actual `ConVar` and `ConCommand` object to `tier0` through the `ICvar` interface. I've...

source2

Added missing class members. I think I saw them somewhere being needed for something later. But they work I just builded entitysystem.cpp with it.

source2

hgignore present, but no gitignore. This small change aimed to fix that

The "baseplayer_shared.h" include goes with a lot of non-working code and can't be compiled. As it is not required in IVehicle.h it can be removed. The "platform.h" is still needed...