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Forward "FM_ShouldCollide" can't detect go through between player and entity

Open ZZHLMY opened this issue 2 years ago • 0 comments

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  • [x] I have checked that my issue doesn't exist yet.
  • [x] I have tried my absolute best to reduce the problem-space and have provided the absolute smallest test-case possible.
  • [x] I can always reproduce the issue with the provided description below.

Environment

  • Operating System version: Ubuntu 20.04
  • Game/AppID (with version if applicable): Counter-Strike
  • Current AMX Mod X version: 1.10.0 - 5462
  • Current Metamod version: v1.21.1-am (all OSes)
  • [x] I have updated AMX Mod X to the latest version and it still happens.
  • [x] I have updated AMX Mod X to the latest snapshot and it still happens.
  • [x] I have updated Metamod to the latest version and it still happens.

Description

Forward "FM_ShouldCollide" can't detect go through between player and entity like entity's classname is "func_door", player can stand on the entity, here are the module https://forums.alliedmods.net/showthread.php?t=261852 fixed this bug, I hope amxx can fix the "FM_ShouldCollide"'s bug. Thank you.

Problematic Code (or Steps to Reproduce)

public plugin_init() { register_forward(FM_ShouldCollide, "ShouldCollide") //Just for client-side prediction register_forward(FM_AddToFullPack,"fw_AddToFullPack_Post",1) }

public ShouldCollide(playerindex, entindex) { new ret; if(!is_user_alive(entindex) || playerindex == entindex) ret = 1; else if(get_user_team(playerindex) == get_user_team(entindex)) ret = 0; else ret = 1; forward_return(FMV_CELL, ret); return FMRES_SUPERCEDE; }

public AddToFullPack_Post(es_handle,e,ent,host,hostflags,player,pSet) { if(ShouldCollide(host, ent) == 0) { set_es(es_handle, ES_Solid, SOLID_NOT); } return FMRES_HANDLED; }

Logs

  • Please attach in separate files: game output, library logs, kernel logs, and any other supporting information.
  • In case of a crash, please attach minidump or dump analyze output.

ZZHLMY avatar Jun 11 '22 16:06 ZZHLMY