MeshroomMaya
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Only display useful cameras to texture a mesh
The user want to select a mesh and only see the cameras that can be used to texture this mesh.
Solution 1:
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retrieve the bounding box of the selected meshes
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retrieve the 3D points of the point cloud visible in this bounding box
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retrieve the cameras from the visibility of those points
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hide other cameras
++ only useful cameras -- need the visibility information to work
Solution 2:
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Retrieve all the vertices of the selected meshes
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test the intersection of thoses points with all cameras
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hide other cameras
-- will get to much cameras -- more computation is required than in the solution 1 ++ don't need the visibility information to work