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Crash on close windows

Open eprana opened this issue 9 years ago • 0 comments

Maya 2015/2016

Stack trace: /lib64/libc.so.6(+0x34e10) [0x7f3dada89e10] TclientTypes::CallbackManager::insert(TclientServer_, Tmetaclass_, Tclient_, void ()(Tclient, TclientServer_, TserverMsg const&)) TdagPath::TdagPath(TdagPath const&) M3dView::getCamera(MDagPath&) mayaMVG::MVGCreateManipulatorDrawOverride::prepareForDraw(MDagPath const&, MDagPath const&, MHWRender::MFrameContext const&, MUserData_) MHWRender::THgeometryOverrideEvaluator::updateRenderItems(OGSMayaCompoundNode_, OGSMayaDisplayInfo const&, TdgContext const&) OGSMayaDagObjectEvaluator::updateRenderItemsOneInstance(OGSMayaCompoundNode_, OGSMayaDisplayInfo const&) OGSMayaDagObjectEvaluator::doDGHelper(OGSMayaCompoundNode_) OGSMayaGeometryEvaluator::doDG() OGSMayaBridgeAPIImp::RealizeShape(OGS::Devices::ADrawContext&, OGS::Graphics::TraversalState&, OGS::Objects::IWorldIterator**, OGS::Graphics::ARenderNode*) OGSMayaCompoundNode::RealizeNode(OGS::Devices::ADrawContext&, OGS::Graphics::TraversalState&, OGS::Objects::IWorldIterator**) OGS::Graphics::SwapAgent::Visit(OGS::Devices::ADrawContext&, OGS::Graphics::TraversalState_, OGS::Objects::IWorldIterator__) OGS::Graphics::APipeline::Run(OGS::Devices::ADrawContext&, OGS::Graphics::TraversalState_, OGS::Objects::IWorld_) /s/apps/packages/cg/maya/2016.sp5/platform-linux/lib/libOGSRender.so(+0x12ceec) [0x7f3db6f77eec] OGS::Graphics::ScriptInterpreter::RenderFragment(OGS::Devices::AFragment_) OGSRenderGraphManager::evaluateGraph(OGS::Objects::ArrayList<OGSRenderGraphComponent*, OGS::Objects::RefCountedLifetime<OGSRenderGraphComponent*> >&, OGSRenderGlobals&) OGSRenderGraphManager::renderGraph(OGS::Objects::ArrayList<OGSRenderGraphComponent*, OGS::Objects::RefCountedLifetime<OGSRenderGraphComponent*> >&, OGSRenderGlobals&) OGSRenderOGSTask::performExecute() OGSUpdateTask::performExecute() OGSApplicationBridge::UpdateScene(OGSApplicationUpdateCallback) OGSMayaRenderer::updateScene(OGSApplicationUpdateCallback, bool_) OGSMayaBaseRenderer::performSceneRender(OGSMayaSceneOperation_, bool_) OGSViewportRenderer::performRender(ThardwareRenderInfo const&) TidleRefreshCmd::refreshOGSRender(T3dView_, bool, bool, TdisplayAppearance, bool, bool, bool) TidleRefreshCmd::refresh(T3dView_, TdisplayAppearance, bool, bool, bool, bool, TrefreshType, bool, bool) TidleRefreshCmd::doIt(Tevent const&) TeventHandler::doIdles() QidleTimer::timerEvent(QTimerEvent_) QObject::event(QEvent_) QApplicationPrivate::notify_helper(QObject_, QEvent_) QApplication::notify(QObject_, QEvent_) QmayaApplication::notify(QObject_, QEvent_) QCoreApplication::notifyInternal(QObject_, QEvent*) /s/apps/packages/cg/maya/2016.sp5/platform-linux/lib/libQtCore.so.4(+0x1ba34e) [0x7f3db31a134e] /s/apps/packages/cg/maya/2016.sp5/platform-linux/lib/libQtCore.so.4(+0x1b7b7d) [0x7f3db319eb7d] g_main_context_dispatch /usr/lib64/libglib-2.0.so.0(+0x47dd8) [0x7f3d9ca2cdd8] g_main_context_iteration QEventDispatcherGlib::processEvents(QFlagsQEventLoop::ProcessEventsFlag) /s/apps/packages/cg/maya/2016.sp5/platform-linux/lib/libQtGui.so.4(+0x2bf87e) [0x7f3db25b687e]

eprana avatar Jan 18 '16 14:01 eprana