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[bug] ScenePreview node works with Blender 3.6, but breaks with Blender 4.0

Open mikeedwards opened this issue 8 months ago • 1 comments

Describe the bug If Blender command is set to Blender 4.0, the node fails. If it is set to Blender 3.6, however, it succeeds.

To Reproduce Steps to reproduce the behavior:

  1. Go to the ScenePreview node
  2. Under the attributes tab, change Blender Command to the path for Blender 4.0
  3. Hit Compute
  4. See error in log

Expected behavior Blender 3.6 and Blender 4.0 would produce the same results.

Log

WARN (bgl): C:\Users\blender\git\blender-v400\blender.git\source\blender\python\generic\bgl.cc:2678 BPyInit_bgl: 'bgl' imported without an OpenGL backend. Please update your add-ons to use the 'gpu' module.
Blender 4.0.2 (hash 9be62e85b727 built 2023-12-05 13:01:12)
Read prefs: "C:\__________\AppData\Roaming\Blender Foundation\Blender\4.0\config\userpref.blend"
Init scene
Init compositing
Parse cameras SfM file
Load scene objects

Calling operator "bpy.ops.import_scene.obj" error, could not be found

Desktop (please complete the following and other pertinent information):

  • OS: win 11
  • Python version 3.11.9
  • Meshroom version:
    • Binary version: 2023.3.0

mikeedwards avatar Jun 06 '24 01:06 mikeedwards