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[question] Which unwrapping method does the Basic texturing method use?
Hello!
There are 3 unwrapping methods to choose from. On the AV website under texturing the text says: AliceVision implements a basic UV mapping approach to minimize the texture space. The standard UV mapping approach is provided by [Levy2002]. When i go to the provided pdf the title says: Least Squares Conformal Maps for Automatic Texture Atlas Generation - which basically IS LSCM.
So whats the difference between Basic and LSCM?
Thanks in advance