f2e-spec
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let game to memorize player's names selection
What does this PR do?
matches player controller's name with player name at high scores screen
Closes Issue(s)
#61
Motivation
To save players from routine searching his/her name at names list Two or more players usually uses their favorite controllers so that game should remember player's name selection for that controller.
More
- [ ] small refactoring: SongItems::lookup(std::shared_ptr<Song> song) removed because it responsibilities could be taken by SongItems::lookup(Song& song)
Additional Notes
one of my experimental crafts, not sure is it good way to do so but will be glad to discuss :)
Would be nice to include this new feature. @allcreater can you make this up-to-date with current master by rebasing it? If no response i think i'll give it a try somewhere this week
Download the artifacts for this pull request:
- Performous-1.2.0-538-65920cb-alpha.AppImage.zip
- Performous-1.2.0-538-65920cb-alpha.dmg.zip
- Performous-1.2.0-538-65920cb-alpha.exe.zip
- Performous-1.2.0-538-65920cb-alpha-debian_10.deb.zip
- Performous-1.2.0-538-65920cb-alpha-debian_11.deb.zip
- Performous-1.2.0-538-65920cb-alpha-fedora_34.rpm.zip
- Performous-1.2.0-538-65920cb-alpha-fedora_35.rpm.zip
- Performous-1.2.0-538-65920cb-alpha-fedora_36.rpm.zip
- Performous-1.2.0-538-65920cb-alpha-ubuntu_18.04.deb.zip
- Performous-1.2.0-538-65920cb-alpha-ubuntu_20.04.deb.zip
- Performous-1.2.0-538-65920cb-alpha-ubuntu_22.04.deb.zip
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