alextardif-zmi
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alextardif-zmi
The following is a sample from this document: https://microsoft.github.io/DirectX-Specs/d3d/HLSL_SM_6_6_DynamicResources.html ``` Texture2D myTexture = ResourceDescriptorHeap[texIdx]; float4 result = myTexture.Sample(SamplerDescriptorHeap[sampIdx], coord); ``` But in practice (with the December 2021 release), doing this...
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