GLSL-Courses
GLSL-Courses copied to clipboard
GLSL course (to be completed)
GLSL-Courses
(to be completed) Introduction to fragment shader programming using GLSL language and WebGL technologies
Courses
- [X] chp0: Welcome to pixel world : Introduction
-
- [X] Video introduction
- [x] chp1: What is a shader and how it work
-
- [x] GPU vs CPU computation
- [x] chp2: Discovering fragment shader : A world from 0 to 1
-
- [x] Underlying concept of a fragment shader (macro, variable and main function)
-
- [x] Main variable type in GLSL
- [x] chp3: Programming fragment shader using Atom
-
- [x] Install language-glsl package for shader programming highlight in Atom
-
- [x] Install/using glsl-preview package for shader live programming in Atom
-
- [x] Global uniform variable tu used with glsl-preview
- [x] chp4: Basic shaping function in GLSL
-
- [x] gl_FragCoord
-
- [x] Comparision and interpolation using
stepandsmoothstep
- [x] Comparision and interpolation using
-
- [x] Basic maths function (sin, cosine, mod, fract...)
-
- [x] Creating your own shaping function
- [X] chp5: Using color
-
- [X] Color normalized system
-
- [X] Converting from HSB to RGB system
-
- [x] Using shaping function to create a gradient color
- [X] chp6: Drawing basic shapes with function
-
- [x] Line
-
- [x] Rectangle
-
- [x] Ellipse
- [x] chp7: Drawing complexe shape with function
-
- [x] Polygon (3, 4, 5...edges)
-
- [x] Modulating radius
- [x] chp8: Matrix transformation : Rotate, translate and scale
-
- [X] Translation
-
- [X] Rotation
-
- [X] Scale
- [x] chp9: Easing animation
-
- [x] Using shaping function to ease your animations
- [x] chp10: Pattern : multiplying your shapes
-
- [x] Creating a grid using
fractandfloor
- [x] Creating a grid using
-
- [x] Manipulating the pattern using cell index
- [x] chp11: Pattern : deforming the grid
-
- [x] using sin wave to animate and deform your pattern
- [x] chp12: Adding randomness : chaos
-
- [x] Create a random function
- [x] chp13: Adding randomness : noise
-
- [x] Create a simple noise function
- [x] chp14: Add shader to you webpage
-
- [x] Create a basic HTML template
-
- [x] Using three.js to import and play your shader
-
- [x] Add mouse interactivity
-
- [x] Add and bind variables to your shaders
- [x] chp15: Going beyond your limit
-
- [X] Conclusion (video)