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An OpenBW 2.5D map and replay viewer.

Results 25 titan-reactor issues
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Currently with any GLTF model, if additional modifications need to be made they are hardcoded in model-effects-configuration.ts, these should be moved out and live next to the .glb files.

refactor / code quality

Since we have fading opacity on the fog of war the units pop in and out more noticeably. It would be nice to fade their opacity (or even just color...

good first issue
aesthetics / glsl

The visual unit selection box should probably be moved to a plugin in the first case. Additionally it would be nice to have a filled option similar to SC2 style...

good first issue
aesthetics / glsl

Because the unit y height is set for flying units, the egg remains are left floating in the air. Need to add to the model directives but need investigation as...

aesthetics / glsl
needs investigation

To help with visual clarity on a translucent mini-map, certain things help like the flashing of damaged units and this addition would also help in visual clarity.

aesthetics / glsl

Bullets that follow like missiles should probably consistently face the target.

aesthetics / glsl

Lot's of improvement here. Could end up a manual solution where geometry is hand modified and then saved remotely along the map hash so it is always reloaded.

help wanted
aesthetics / glsl

Would simplify logic in aligning a few things.

refactor / code quality

Have the UI iframe send an offscreen canvas to the main renderer. This would allow the UI to have complete interactivity.

experiment

The worker spawns seem to be the issue. Not sure how to diagnose at the moment. 𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 — 05/16/2022 Oh, you probably mean altered worker spawn. That's done by placing...

bug