alexguirre
alexguirre
Done in 3c627dc1bf1ab7929ce0ae555c0d416bd7f5cdd4.
Related #724.
The whole embedded texture dictionary is missing, so you probably didn't have the textures exported from CW.
Seems to be the same issue as #737. Blender gets stuck in the code in-between `mesh.from_pydata()` and `mesh.validate()` because the mesh topology is considered invalid by Blender (possibly a degenerate...
Confirmed it is the same issue with degenerate triangles as the previous issue. If you remove the indices `3030 3028 3028` from the geometry XML, it imports fine. 
In the meantime, this script can be used to fix these assets. It will print the invalid triangles and remove them from the XML. It can be run from Blender's...