alexguirre

Results 26 comments of alexguirre

Note, we are already using specific UV map and color attributes names for rendering, in the material node trees (e6642f8). Should probably add a button below the UV maps and...

Some ongoing work in [`dev/shader-expressions`](https://github.com/Skylumz/Sollumz/tree/dev/shader-expressions) branch. The aim is to define shaders by building a kind of AST through normal python expressions and function calls that somewhat resemble a shading...

> there's also .yld file Probably the issue here, .yld's define cloth physics and are not supported by Sollumz yet.

It isn't implemented yet.

The size increase is expected, Sollumz doesn't compress animation data as well as the original files. But indeed, there seems to be some issues with importing/exporting game animations. Though I...

Started with this commit 2a079c5abfd9960f1126462aead43671a941ef53.

Seems to work fine in-game though. ![image](https://github.com/Skylumz/Sollumz/assets/12873137/c1fe1a54-f9ae-4279-96d7-e06a19fdefb6)

Yeah, the fix in 2a079c5abfd9960f1126462aead43671a941ef53 (part of 2.4.0) was to solve some incorrect physics in YFTs. For the props and vehicles I tested it calculated the same values as the...

Ok, so this is actually a bit of rabbit hole. The problem is caused by the light object [parent inverse matrix](https://docs.blender.org/manual/en/latest/scene_layout/object/editing/parent.html#parent-inverse). When parenting an object to another object moved away...

> Maybe the solution is to automatically calculate the room bounds based on the number of entities? The game also ignores the bounds in the files and just recalculates the...