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Machine learning in Slay the Spire to predict fight outcomes and evaluate cards. Available on the Steam Workshop!

Results 9 SlayTheSpireFightPredictor issues
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I am getting a crash when opening a chest. It happens with only basemod and FightPredictor active. I startet the run with additional mods, one of those adding a custom...

Making use of all of the data - Runs where cards get transformed (currently thrown out) - One card missing an upgrade - Relics not accounted for (e.g. astral life)...

- Very old runs (when there was still a beta, or before specific patches) - Players that are goofing off (meme builds) - Players rage-quitting early

Data visualization - Good vs. bad players - any trends in the best cards to pick at each floor - where do people lose most HP/pick specific cards

Non-combat relics (eg. black star) should have no impact on damage taken in the fight. Therefore, these features should be removed. This could either be done during the run history...

Set up a better way to store the transformed run files than committing the files to GitHub. S3 is probably a good choice

Most of the best players play the game on a high a difficulty and only using their data may lead to a more accurate model

Pre-processing takes way too long because each training example is processed by itself. This should be vectorized and this will significantly improve pre-processing speed. This is probably a necessary step...

Hi there, this is super impressive work! I run the Slay the Spire internal metrics dashboard, and was running a run history export script from October 2018 -> July 2019....