fallout2-ce
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Crash in Redding when entering the wanamingo mine entrance to kill Frog Morton
This is very reproducible: game crashes almost immediately when entering location after some explosion sound (it's not clear what explodes though, seems mutant frogs and/or rats are being exploded). The crash occurs when entering either from Redding or from the mine itself.
Crash report:
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Translated Report (Full Report Below)
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Process: fallout2-ce [59548]
Path: /Applications/Fallout 2/Fallout II Community Edition.app/Contents/MacOS/fallout2-ce
Identifier: com.alexbatalov.fallout2-ce
Version: 1.3.0 (1.3.0)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 502
Date/Time: 2024-05-04 19:34:54.6139 +0200
OS Version: macOS 14.4.1 (23E224)
Report Version: 12
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000010000005b
Exception Codes: 0x0000000000000001, 0x000000010000005b
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [59548]
VM Region Info: 0x10000005b is not in any region. Bytes before following region: 36962213
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 102340000-102594000 [ 2384K] r-x/r-x SM=COW /Applications/Fallout 2/Fallout II Community Edition.app/Contents/MacOS/fallout2-ce
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 fallout2-ce 0x102371d68 fallout::_damage_object(fallout::Object*, int, bool, int, fallout::Object*) + 268
1 fallout2-ce 0x1023719f4 fallout::_apply_damage(fallout::Attack*, bool) + 544
2 fallout2-ce 0x10234a3a4 fallout::_report_explosion(fallout::Attack*, fallout::Object*) + 264
3 fallout2-ce 0x102352ba4 fallout::animationRunSequence(int) + 1316
4 fallout2-ce 0x1023523fc fallout::_object_animate() + 2280
5 fallout2-ce 0x1023a3c10 fallout::_process_bk() + 84
6 fallout2-ce 0x1023a3738 fallout::inputGetInput() + 84
7 fallout2-ce 0x1023d72d0 fallout::mainLoop() + 180
8 fallout2-ce 0x1023d6fac fallout::falloutMain(int, char**) + 1296
9 dyld 0x1942360e0 start + 2360
Sometimes the game crashes with the following trace:
0 fallout2-ce 0x10078fdac fallout::_combatai_rating(fallout::Object*) + 28
1 fallout2-ce 0x1007926cc fallout::_combatai_check_retaliation(fallout::Object*, fallout::Object*) + 52
2 fallout2-ce 0x1007899c0 fallout::_apply_damage(fallout::Attack*, bool) + 492
3 fallout2-ce 0x1007623a4 fallout::_report_explosion(fallout::Attack*, fallout::Object*) + 264
4 fallout2-ce 0x10076aba4 fallout::animationRunSequence(int) + 1316
5 fallout2-ce 0x10076a3fc fallout::_object_animate() + 2280
6 fallout2-ce 0x1007bbc10 fallout::_process_bk() + 84
7 fallout2-ce 0x1007bb738 fallout::inputGetInput() + 84
8 fallout2-ce 0x1007ef2d0 fallout::mainLoop() + 180
9 fallout2-ce 0x1007eefac fallout::falloutMain(int, char**) + 1296
10 dyld 0x1942360e0 start + 2360