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Crashes with some talking heads

Open SomeTroglodyte opened this issue 6 months ago • 1 comments

These are relatively rare - I can chat with both talking heads in question quite a lot, but specific dialogue options will reproducibly crash.

Running gog data files with a binary compiled from source on Linux Mint 21.2, patched with that compat_resolve_path(basePath); in fileFindFirst thingy.

First one - the Enclave guy one can get from the Gecko Reactor Computer: SLOT08 - Gecko Plant.zip Get talking head: Use computer, 1, 1, 2, 2, 2, X, Y, Z, 2, 2, 2 Any option that makes the guy frown - e.g. 1, 1

*** buffer overflow detected ***: terminated
Aborted (core dumped)

DEBUGACTIVE=log outputs the following to the log after loading and activating the computer:

LOADSAVE: Total load data read: 64428 bytes.
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Dialogue Reaction: Said Neutral
Choosing fidget 2 out of 2

Loading current save-file version (2)Starting lipsynch speechEnding lipsynch systemChoosing fidget 2 out of 2
Choosing fidget 1 out of 2
Dialogue Reaction: Said Neutral

Loading current save-file version (2)Starting lipsynch speechEnding lipsynch systemChoosing fidget 1 out of 2
Choosing fidget 1 out of 2
Dialogue Reaction: Said Neutral

Second one - Broken Hills, Marcus. Do the francis/jacob conspiracy quest far enough, and find the missing people in the underground. Report one of them to Marcus, then when you try to report the other, crash. Similar log, last entry a "Choosing fidget".

Note - with Fallout 1 CE and the Tandi dialogue there's similar crashes - it's actually impossible to exhaust her dialogue without crashing, using the release binary. Compiled from source, however, there's not a single crash in any talking head dialogue in the entire game. Seems like something similar was already fixed in fo-ce-1, but since most files have no blame history (I suspect gdialog.cc in fo1, game_dialog.cc in fo2), no blindly migrating some diff...

SomeTroglodyte avatar Dec 30 '23 05:12 SomeTroglodyte