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Olympus testing

Open alexbatalov opened this issue 2 years ago • 1 comments

Hey folks, there were some recent advancements in Sfall integration. With some exceptions I believe Olympus 2207 is ready for testing.

If you’d like to help, here is what you need to do.

  1. Download the game from the official website https://olympus2207.com. The current version is 1.2.
  2. Unzip.
  3. If you’re on Windows - run installer. If you don’t like installers UniExtract is known to work.
  4. If you’re on Linux or macOS use innoextract to unpack it.
  5. Create a new folder Olympus 2207 somewhere on your system.
  6. Copy the following files from installation media to this folder:
  • master.dat
  • critter.dat
  • f2_res.dat
  • data
  • sound
  • f2_res.ini
  1. Download and copy modified ddraw.ini: ddraw.ini.zip

The only difference from official ddraw.ini is the explicit list of global scripts. Only scripts required by Olympus are enabled.

  1. Configure f2_res.ini appropriate for your resolution.

Olympus was designed for a minimum 800x600 resolution. It even has an in-game warning dialog if you’re playing at smaller resolutions. If you try to play on Android/iOS you’ll have to set height to 600. Calculate width appropriately. Be careful with your eyes! Use a tablet or desktop if possible.

  1. Download latest debug build from olympus-support branch.

Ideally if you’ve completed Olympus before. In this case you’ll know what to look for. Otherwise just look for crashes or showstoppers.

Guidelines:

  • Save often. Use different slots. Archive your slots before reusing.
  • You might have to start over if something critical to gameplay is discovered (i.e. you might not be able to continue because save game state is screwed).
  • Open up an issue if you believe something is wrong. Add a save game if the problem is not obvious.

Thank you.

alexbatalov avatar Jun 03 '23 05:06 alexbatalov