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Scan scripts for unknown opcodes

Open roginvs opened this issue 2 years ago • 0 comments

Very simple scanner of missing opcodes. I used this to understand is something missing in Nevada. When game starts it reads all master.dat/scripts/*.int files and prints if some opcode is not known.

This PR is not supposed to be merged but I think it might be useful to estimate what is left to do regarding missing sFall opcodes.

master.dat must be unpacked

roginvs avatar May 13 '23 21:05 roginvs