fallout2-ce
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Weird critter movement/behaviour
This differs wildly for different critters, but overall the NPC "idle" (non-combat) movement seems wrong compared to the official game binary. For example the rats in the video below: they try to move, but most of the time they don't make it and snap back to the original hex tile.
https://user-images.githubusercontent.com/149425/199014423-9605a43a-9518-47b1-8ddd-1a9697d5292f.mp4
The video is made with the speed patch (#174), but the same issue can be seen with on main
.
Geckos seem similarly affected: they mostly stay stationary (eg. in the Klamath south area with the still), while in the original game they would move around a lot.