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sometimes segfaults when trying to move on the worldmap

Open badfiles opened this issue 2 years ago • 3 comments

Reading symbols from ./fallout-ce...
(gdb) r
Starting program: /home/*/bin/fallout/fallout-ce 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7fffeb2a3640 (LWP 48302)]
[New Thread 0x7fffeaaa2640 (LWP 48303)]
[Thread 0x7fffeaaa2640 (LWP 48303) exited]
[New Thread 0x7fffeaaa2640 (LWP 48304)]
[Thread 0x7fffeaaa2640 (LWP 48304) exited]
[New Thread 0x7fffeaaa2640 (LWP 48306)]
[Thread 0x7fffeaaa2640 (LWP 48306) exited]
[New Thread 0x7fffeaaa2640 (LWP 48307)]
[New Thread 0x7fffe943a640 (LWP 48308)]
[New Thread 0x7fffe93f9640 (LWP 48309)]

Thread 1 "fallout-ce" received signal SIGSEGV, Segmentation fault.
0x00007ffff76a2ed0 in _int_free (av=0x7ffff7819c80 <main_arena>, p=0x55555694c2a0, have_lock=<optimized out>) at ./malloc/malloc.c:4587
4587	./malloc/malloc.c: No such file or directory.
(gdb) backtrace
#0  0x00007ffff76a2ed0 in _int_free (av=0x7ffff7819c80 <main_arena>, p=0x55555694c2a0, have_lock=<optimized out>) at ./malloc/malloc.c:4587
#1  0x00007ffff76a54d3 in __GI___libc_free (mem=<optimized out>) at ./malloc/malloc.c:3391
#2  0x00007ffff7ebf6df in ?? () from /lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#3  0x00007ffff7ec2451 in ?? () from /lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#4  0x00007ffff7ec35fc in ?? () from /lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#5  0x000055555561a6e0 in fallout::GNW95_SetPalette (palette=palette@entry=0x7fffffffcf20 "")
    at /home/runner/work/fallout1-ce/fallout1-ce/src/plib/gnw/svga.cc:275
#6  0x0000555555607297 in fallout::setSystemPalette (palette=palette@entry=0x555555697a60 <fallout::cmap> "")
    at /home/runner/work/fallout1-ce/fallout1-ce/src/plib/color/color.cc:260
#7  0x000055555560737f in fallout::fadeSystemPalette (oldPalette=<optimized out>, newPalette=0x555555697a60 <fallout::cmap> "", steps=steps@entry=0)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/plib/color/color.cc:231
#8  0x00005555555eb1e5 in fallout::interpretError (format=format@entry=0x55555562fd10 "programReturnStackPushValue: Stack overflow.")
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:255
#9  0x00005555555f04ae in fallout::programReturnStackPushValue (program=program@entry=0x555556c0a220, programValue=...)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:3209
#10 0x00005555555f06b6 in fallout::programReturnStackPushInteger (value=24, program=0x555556c0a220)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:3220
#11 fallout::setupCallWithReturnVal (returnAddress=24, address=1308, program=0x555556c0a220)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:2642
#12 fallout::setupCall (program=0x555556c0a220, address=1308, returnAddress=returnAddress@entry=24)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:2658
#13 0x00005555555f0b63 in fallout::executeProcedure (program=program@entry=0x555556c0a220, procedureIndex=<optimized out>)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:2807
#14 0x00005555555d2385 in fallout::exec_script_proc (sid=<optimized out>, action=action@entry=23)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/game/scripts.cc:1133
#15 0x00005555555d39e6 in fallout::scr_exec_map_update_scripts () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/scripts.cc:2456
#16 0x00005555555d3a2d in fallout::scr_map_q_process (obj=<optimized out>, data=<optimized out>)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/game/scripts.cc:383
#17 0x00005555555cf40f in fallout::queue_process () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/queue.cc:339
#18 0x00005555555e20f2 in fallout::world_map (ctx=...) at /home/runner/work/fallout1-ce/fallout1-ce/src/game/worldmap.cc:1533
#19 0x00005555555b6182 in fallout::map_check_state () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/map.cc:1274
#20 0x00005555555b24d0 in fallout::main_game_loop () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/main.cc:327
#21 0x00005555555b2d0d in fallout::gnw_main (argc=<optimized out>, argv=<optimized out>)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/game/main.cc:165
#22 0x00007ffff7629d90 in __libc_start_call_main (main=main@entry=0x55555555b540 <main(int, char**)>, argc=argc@entry=1, 
    argv=argv@entry=0x7fffffffde98) at ../sysdeps/nptl/libc_start_call_main.h:58
#23 0x00007ffff7629e40 in __libc_start_main_impl (main=0x55555555b540 <main(int, char**)>, argc=1, argv=0x7fffffffde98, init=<optimized out>, 
    fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffde88) at ../csu/libc-start.c:392
#24 0x000055555555b6de in _start ()

SLOT08.zip

badfiles avatar Aug 14 '23 18:08 badfiles

~/bin/fallout$ ./fallout-ce
s\bin\fallout\falloutw.exe: pthread_mutex_lock.c:448: __pthread_mutex_lock_full: Assertion `robust || (oldval & FUTEX_OWNER_DIED) == 0' failed.
free(): invalid next size (fast)
Aborted

this is an unrelated crush, but also on the worldmap

badfiles avatar Aug 14 '23 20:08 badfiles

another worldmap crash, happens sometimes on the way out SLOT08-1.zip

Reading symbols from ./fallout-ce...
(gdb) r
Starting program: /home/*/bin/fallout/fallout-ce 
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
[New Thread 0x7fffeb2a3640 (LWP 56931)]
[New Thread 0x7fffeaaa2640 (LWP 56932)]
[Thread 0x7fffeaaa2640 (LWP 56932) exited]
[New Thread 0x7fffeaaa2640 (LWP 56933)]
[Thread 0x7fffeaaa2640 (LWP 56933) exited]
[New Thread 0x7fffeaaa2640 (LWP 56935)]
[Thread 0x7fffeaaa2640 (LWP 56935) exited]
[New Thread 0x7fffeaaa2640 (LWP 56936)]
[New Thread 0x7fffe9434640 (LWP 56937)]
[New Thread 0x7fffe93f3640 (LWP 56938)]

Thread 1 "fallout-ce" received signal SIGSEGV, Segmentation fault.
0x00005555555ed30a in std::vector<fallout::ProgramValue, std::allocator<fallout::ProgramValue> >::push_back (__x=..., this=<optimized out>) at /usr/include/c++/9/bits/stl_vector.h:1191
1191	/usr/include/c++/9/bits/stl_vector.h: No such file or directory.
(gdb) backtrace 
#0  0x00005555555ed30a in std::vector<fallout::ProgramValue, std::allocator<fallout::ProgramValue> >::push_back (__x=..., this=<optimized out>)
    at /usr/include/c++/9/bits/stl_vector.h:1191
#1  fallout::programStackPushValue (program=program@entry=0x55555692af00, programValue=...)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:3115
#2  0x00005555555f06d5 in fallout::programStackPushInteger (value=<optimized out>, program=0x55555692af00)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:3123
#3  fallout::setupCallWithReturnVal (returnAddress=24, address=0, program=0x55555692af00)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:2645
#4  fallout::setupCall (program=0x55555692af00, address=0, returnAddress=returnAddress@entry=24)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:2658
#5  0x00005555555f0b63 in fallout::executeProcedure (program=program@entry=0x55555692af00, procedureIndex=<optimized out>)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/int/intrpret.cc:2807
#6  0x00005555555d2385 in fallout::exec_script_proc (sid=<optimized out>, action=action@entry=23)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/game/scripts.cc:1133
#7  0x00005555555d39e6 in fallout::scr_exec_map_update_scripts () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/scripts.cc:2456
#8  0x00005555555d3a2d in fallout::scr_map_q_process (obj=<optimized out>, data=<optimized out>)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/game/scripts.cc:383
#9  0x00005555555cf40f in fallout::queue_process () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/queue.cc:339
#10 0x00005555555e20f2 in fallout::world_map (ctx=...) at /home/runner/work/fallout1-ce/fallout1-ce/src/game/worldmap.cc:1533
#11 0x00005555555b6182 in fallout::map_check_state () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/map.cc:1274
#12 0x00005555555b24d0 in fallout::main_game_loop () at /home/runner/work/fallout1-ce/fallout1-ce/src/game/main.cc:327
#13 0x00005555555b2d0d in fallout::gnw_main (argc=<optimized out>, argv=<optimized out>)
    at /home/runner/work/fallout1-ce/fallout1-ce/src/game/main.cc:165
#14 0x00007ffff7629d90 in __libc_start_call_main (main=main@entry=0x55555555b540 <main(int, char**)>, argc=argc@entry=1, 
    argv=argv@entry=0x7fffffffde78) at ../sysdeps/nptl/libc_start_call_main.h:58
#15 0x00007ffff7629e40 in __libc_start_main_impl (main=0x55555555b540 <main(int, char**)>, argc=1, argv=0x7fffffffde78, init=<optimized out>, 
    fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7fffffffde68) at ../csu/libc-start.c:392
#16 0x000055555555b6de in _start ()

badfiles avatar Aug 14 '23 22:08 badfiles

most of those crushes may be resolved by reentering the location from the map before moving maybe something went wrong with saving, the preview is clearly corrupted

badfiles avatar Aug 15 '23 09:08 badfiles