Alexander Bock

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Mhh.. probably you are right and it is a good idea. About the Renderable extending SceneGraphNode I have to go back through my notes. It was the case **way** in...

The one I read was "Game Engine Architecture" by Jason Gregory (who was quite responsive on mail, too). He is a lead programmer at Naughty Dog (the Uncharted guys), so...

We should fix the orientation of the ISS correctly in the same step

Turns out that it actually is a bug. Selecting a property and using left/right does change the value but the keybind also gets propagated to changing the delta time

Syntax? ``` {jupiter&minor_moon} // Intersection {jupiter_moons~minor_moon} // Difference ```

Include the same filtering to the `getSceneGraphNode` function

Also redo all of the tags for all scene graph nodes to make them make sense

I think we might want to consider a slider + a toggle to be able to temporarily disable the following

Maybe as an alternative to have a separate Launcher application that can start OpenSpace _and_ have the ability to override by providing a `ForceLauncher` rather than `BypassLauncher` in the openspace.cfg