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Tesselation only uses 3 vertices in Quad fill mode

Open DarkDaskin opened this issue 4 years ago • 1 comments

When I try to tesselate an all-quad mesh using a cube as a component, I expect a cube to be placed into each quad, but the actual result is shown on this screenshot (you can see the base mesh displayed in wireframe mode): image

The steps I took:

  1. Create an UV sphere, a plane and a cube.
  2. Subdivide the plane and mark edges as seams.
  3. Tesselate the sphere with the plane using dissolve seams. This produced the Tesselation.001 object which consists entirely of quads (checked that in edit mode).
  4. Tesselate the Tesselation.001 with the cube.

I used Tissue v0.3.48 for Blender 2.91.

Blender file

DarkDaskin avatar Dec 09 '20 12:12 DarkDaskin

Hi @DarkDaskin , the issue is in the Plane, if you move the center point it have weird connections. Make a plane and use poke faces, this should work: image

alessandro-zomparelli avatar Dec 09 '20 13:12 alessandro-zomparelli