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Tesselation only uses 3 vertices in Quad fill mode
When I try to tesselate an all-quad mesh using a cube as a component, I expect a cube to be placed into each quad, but the actual result is shown on this screenshot (you can see the base mesh displayed in wireframe mode):
The steps I took:
- Create an UV sphere, a plane and a cube.
- Subdivide the plane and mark edges as seams.
- Tesselate the sphere with the plane using dissolve seams. This produced the Tesselation.001 object which consists entirely of quads (checked that in edit mode).
- Tesselate the Tesselation.001 with the cube.
I used Tissue v0.3.48 for Blender 2.91.
Hi @DarkDaskin , the issue is in the Plane, if you move the center point it have weird connections. Make a plane and use poke faces, this should work: