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Being able to change scale on the exporter

Open luigipacheco opened this issue 4 years ago • 5 comments

Been making some test, its been imposible to change the scale with the "world" units always getting tiny values on the g code ex G1 X0.60 when it should be G1 X600.00

luigipacheco avatar Jun 03 '20 22:06 luigipacheco

Hi @luigipacheco it should be already set to World units, but consider that if you are working in mm, then you should change the unit scale as well accordingly: image

I also change the grid scale in the same way in the Overlays settings: image

Anyway, a multiplier for the scale can be a nice additions, maybe together with the option: "World Coordinates" or "Local Coordinates".

alessandro-zomparelli avatar Jun 08 '20 08:06 alessandro-zomparelli

for some reason it doest seem to work for me

https://youtu.be/5AU1KD__HfQ

luigipacheco avatar Jun 08 '20 18:06 luigipacheco

changingnit in the viewport overlay didt help either :S i might be doing something wrong

luigipacheco avatar Jun 08 '20 18:06 luigipacheco

Hi @luigipacheco , I see that you are working in meters, for that reason you are exporting in meters. What unit do you nees? If you need to use unit (more common for 3D printing) then use the settings that I gave you in the previous message, and set Length to Millimeters in the Scene Properties together with Unit Scale 0.001.

alessandro-zomparelli avatar Jun 08 '20 19:06 alessandro-zomparelli

Tried changing it to mm and .001 scale, same output

luigipacheco avatar Jun 08 '20 19:06 luigipacheco