Alessandro Ros
Alessandro Ros
Hello, this is related to #56 - at the moment the client library doesn't support cameras or servers that send requests back. It may in the future.
Hello, first of all, why did you do this? ```go // i wanna set Setup(false, t, baseURL, 0, 0) , so i didn't use SetupAndPlay Func fmt.Println("Setup") for _, t...
@dlozoya that works only if clients reuse the same HTTP connection for pulling multiple segments and keeps it open. It's an optional feature of HTTP. Anyway, another way of implementing...
@curlydoggy thanks for providing the samples but some kind of conversion must have happened since i'm able to stream them to the server without triggering the error: ``` ffmpeg -stream_loop...
this can't be solved without help from the author.
moved to #1414
Hello @rudyryk , open a dedicated issue and provide a network dump of communication between the camera and the server. Instructions are shown when you open an issue. This issue...
@rudyryk yes, open an issue and attach a network dump. The network dump contains exactly what the server sees, and i will put it into a camera simulator in order...
TODO: 1. Allow multiple server replicas to share the same internal state, by using an external database (probably etcd) 2. Distribute paths among available replicas 3. If a replica receives...
closed since the author didn't provide additional infos.