pizzicato
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Library to simplify the way you create and manipulate sounds with the Web Audio API.
Thank you for your cool library. Is there any way for getting the `currentTime` of sound and change it? Something like `audio.currentTime = 5;`?
Is it possible to show percent loaded when loading a file to a grope like this ``` var AudioGroup = new Pizzicato.Group(); AudioGroup.addSound(new Pizzicato.Sound({source: 'file', options: { path: 'info.mp3', loop:...
One a sound is recorded, and edited with the effects, can i save it? transform to a blob representing the audio data or to a base64?.
Please, let me know is there a way to send audio to microphone input ?
There is a little gap between loops from file source. Is there a way to remove it ? I set attack and release to 0 but nothing change. Edit: Seems...
Thank you first for this amazing library. It seems that the only way of using the microphone is streaming the input to the output. Is there a way to record...
The class 'SoundService' cannot be created via dependency injection, as it does not have an Angular decorator. This will result in an error at runtime. Either add the @Injectable() decorator...
The shim makes the library incompatible with other audio libraries ... Another way would be needed to solve this need. ```js ... /* In order to allow an AudioNode to...
This way we can create groups of groups what do you think?
Would love to know if there is a way to download a Pizzicato.Group track w/ everything put into one track? Been struggling to figure out a way with OfflineAudioContext. Thanks!