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Is this project abandoned?

Open leissler opened this issue 2 years ago • 15 comments

Is it possible that no more work will be put into this project while waiting for GTF to emerge?

leissler avatar Apr 29 '22 12:04 leissler

I really hope its not. My project MAJORLY depends on this asset.

emrys90 avatar May 28 '22 23:05 emrys90

It clearly is. But it's open source so it's not the end of the world.

rhys-vdw avatar Jun 08 '22 14:06 rhys-vdw

Does anyone know of any forks of this asset being maintained? Has anyone taken over working on this?

emrys90 avatar Sep 16 '22 05:09 emrys90

Does anyone know of any forks of this asset being maintained? Has anyone taken over working on this?

For any repo you can go to Insights > Network to view forks and branches: https://github.com/alelievr/NodeGraphProcessor/network

Of course this won't catch situations where someone has just reuploaded the code into a new repo but you can try picking a class name or variable name that is likely to be unique to this repo and then doing a code search.

andybak avatar Sep 16 '22 08:09 andybak

So according to that, no one is maintaining a fork of this project?

emrys90 avatar Sep 17 '22 21:09 emrys90

AFAIK there is no community fork. It would be nice.

rhys-vdw avatar Sep 19 '22 15:09 rhys-vdw

Well, at this point in time it neither makes sense for anything nor to put further work into this. Graph Tools Foundation is well on its way and will be built into the engine from 2023 (yes, built-in, not package!). It is highly flexible and beats GraphView architecture-wise. All graph tools (VFX Graph, Visual Scripting, Shader Graph) will run on GTF, so it's definitely the way to go. I would recommend starting to work with the pre-release to get used to the underlying concepts.

leissler avatar Sep 19 '22 20:09 leissler

Switching to something else isn't an easy option for me. My system highly depends on Node Graph Processor for its architecture, and I have close to 160 graphs made with it. Unless I'm overlooking some easy conversion of the graphs from Node Graph Processor to GTF, it sounds like a massive amount of work.

emrys90 avatar Sep 19 '22 23:09 emrys90

Do you need to change?

rhys-vdw avatar Sep 20 '22 00:09 rhys-vdw

This is a collectible card game, it could still easily be in development 10 years from now working on expansions. I need a plugin that is maintained with bug fixes and Unity upgrades.

emrys90 avatar Sep 20 '22 00:09 emrys90

I've been considering checking out Flow Canvas but we've only got 30 or so graphs so if it's really solid it could be worth the effort. Looks really good though. I have found a few little bugs in NGP, but I'm also a little optimistic about fixing bugs in my own fork. Got one gnarly bug at the moment that I haven't been able to debug, if it comes from NGP then I'll probably switch.

rhys-vdw avatar Sep 20 '22 00:09 rhys-vdw

I have a couple minor bugs with NGP that aren't a big enough issue for me to want to switch. I'm more concerned if future Unity versions introduce major changes that requires a lot of work on my end to get NGP compatible with it.

My bigger concern though is performance. NGP has a huge deserialize performance hit that gets worse with each new graph created. It's already pretty bad with a long delay entering playmode each time, and after compiling changes, and its only going to get worse as I add in hundreds of more graphs over time.

emrys90 avatar Sep 20 '22 02:09 emrys90

Interesting! I probably don't have enough graphs to cop that yet. Do you need to load all the graphs together? (btw this conversation could be moved to the discord if you prefer https://discord.gg/pEkdyTjruu)

rhys-vdw avatar Sep 20 '22 03:09 rhys-vdw

Unless something I did is affecting it, I believe all the graphs do some work on compiling/entering play mode. Which gets worse for the number of graphs in the project.

emrys90 avatar Sep 20 '22 03:09 emrys90

Switching to something else isn't an easy option for me. My system highly depends on Node Graph Processor for its architecture, and I have close to 160 graphs made with it. Unless I'm overlooking some easy conversion of the graphs from Node Graph Processor to GTF, it sounds like a massive amount of work.

Welcome to Unity... I love Unity to death but this issue keep coming up. Releasing something then abandoning it shortly after with no migration path.

OneManMonkeySquad avatar Aug 12 '23 16:08 OneManMonkeySquad