Mixture
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[BUG] ShaderNode using ShaderGraph's shaders are broken when compiling Mixture for the first time
Describe the bug All ShaderGraph nodes, as Normal From Height Node are broken when compile Mixture for the first time or when reimport package (I got this bug two times, when I cloned the repo the first time and when reimport project due to Unity Version mismatch). Nodes don't output anything (or output a transparent texture ?)
Fix To fix it, I simply open any ShaderGraph and save it. This fix every occurrence of the bug
To Reproduce Steps to reproduce the behavior:
- Clone the repository
- Create a new graph
- Add any ShaderGraph Node
- Connect it to another node
- Output is a full (0, 0, 0, 0) map
Setup:
- OS: Windows
- Unity Version: 2020.3.2
- Render Pipeline : Built-In