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[BUG] ShaderNode using ShaderGraph's shaders are broken when compiling Mixture for the first time

Open felixcantet opened this issue 3 years ago • 0 comments

Describe the bug All ShaderGraph nodes, as Normal From Height Node are broken when compile Mixture for the first time or when reimport package (I got this bug two times, when I cloned the repo the first time and when reimport project due to Unity Version mismatch). Nodes don't output anything (or output a transparent texture ?)

unknown

Fix To fix it, I simply open any ShaderGraph and save it. This fix every occurrence of the bug

To Reproduce Steps to reproduce the behavior:

  • Clone the repository
  • Create a new graph
  • Add any ShaderGraph Node
  • Connect it to another node
  • Output is a full (0, 0, 0, 0) map

Setup:

  • OS: Windows
  • Unity Version: 2020.3.2
  • Render Pipeline : Built-In

felixcantet avatar May 24 '21 22:05 felixcantet