HDRP-Custom-Passes
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Feature: Custom Pass for fast rotating wheels
Hi,
is it possible to add an custom pass so that HDRP TAA and MotionBlur works nicely with fast rotating wheels? I saw the new custom velocity support but cannot get behind it.
Hey,
This will be pretty tricky to achieve in a custom pass. A simpler solution would be to write custom motion vectors in the ShaderGraph (this is available in more recent version of HDRP 12 and above)