Alejandro Casanovas
Alejandro Casanovas
Just leaving this here. Current cache implementation saves the texture reference twice into the cache: one with the texture name and another one with a key that's build using all...
Hi @einarf, what's the state on this issue? can I somehow help here?
Also related to this: It's really disgusting when you switch views with UI elements with event handlers active. You have to manually call `manager.disable()` on all the managers. It should...
Maybe @eruvanos can help here? I have a project with multiple managers so tracking just one wouldn't help. Somehow the `View` should track `UManager` instances and disable them when `on_hide_view`?...
> With 2.7 Widgets can be visible=False, so they will not be shown and also interactions are not processed. Beside that, I am up for discussions, what makes sense for...
Let me know if you need help on this!
Hi, camera rotation is working on arcade development (pre 2.7), but keep in mind that rotation breaks collision detection at the moment.
Any chances this could be somehow fixed? I've no clue why this happens so I can't fix it. Also this is pretty needed if you want for example a minimap...
There are two issues: 1) arcade.Camera is set to begin at 0,0 left bottom. So if you want the camera set at the top right corner you can’t 2) even...
Just try te set the camera on the top right corner. You will find that this is impossible at the moment.