computer-graphics-bounding-volume-hierarchy
                                
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                        Computer Graphics Assignment about Bounding Volume Hierarchies
Does this mean V stores x, y, and z positions of every vertex? // V #V by 3 list of mesh vertex positions // F #F by 3 list of...
When I tried to make the project, the terminal says "error: type 'igl::opengl::ViewerCore' does not provide a call operator v.core().background_color.setConstant(0.8);"
1. Runs into error when compiling with GCC-9, seems to only work with Clang 2. Does not seem to have Eigen included, cannot seem to link it...