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Computer Graphics Assignment about Bounding Volume Hierarchies

Results 13 computer-graphics-bounding-volume-hierarchy issues
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It can be worked around without too much trouble but this method can probably be marked as const.

I ran rays on rubber ducky and it printed the chart out fine but then I got all this stuff printed after about glfw? and then a segfault. Is there...

I read the pseudo-code for distance queries and was wondering why do we have the if statement "if d_s < d". Wouldn't the first leaf to be dequeued by the...

I'm getting the following error when opening this project: CMake Error at .cache/eigen/eigen-download-prefix/src/eigen-download-stamp/download-eigen-download.cmake:159 (message): Each download failed! error: downloading 'http://bitbucket.org/eigen/eigen/get/3.2.10.tar.gz' failed status_code: 22 status_string: "HTTP response code said error" log:...

Other keys function as expected, only nothing happens while press 'A'

Is it ok to implement an algorithm from a paper for triangle-triangle intersection or should we develop our own simpler approach?

Hello again. I've set up the AABB tree structure but my build and quarry times are different than the example posted on the assignment page. My tree builds faster but...

Are we supposed to use the textbook implementation to quarry in this case? The BFS approach described in the assignment requires us to be getting the distance to the bounding...

The assignment only mentions to split along the midpoint of the longest axis of the box, but doesn't mention how to deal with objects that fall in both halves. Are...

Hi, I encountered a problem that AABB tree includes all objects into its left node and the bounding box never shrinks (Since there is a large object on the midpoint...