Alec Jacobson
Alec Jacobson
I'm closing this due to inactivity. Feel free to reopen if there's interest in completing it.
This appears to be a meshplot issues, not a libigl or libigl-python-bindings issue. Closing and would encourage to transfer to https://github.com/skoch9/meshplot/issues
This example works fine now. Assuming it's fixed. Please reopen on https://github.com/libigl/libigl-python-bindings/issues if still an issue.
I think this was fixed. Please retry with the `pip install libigl` version and reopen if necessary.
I'm not sure what ```python mesh.split(om.FaceHandle(closest_faces[j]), vh) ``` is doing but it seems to be creating numerically degenerate faces (area ≈ 1e-17). The C++ version has a [parameter for using...
(closing because this is old and likely stale, but feel free to reopen if needed)
@lukkio88 you could try replacing that offending line with @monkeygame 's ``` glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); printf("OpenGL Version %d.%d loaded\n", major, minor); ``` maybe that fixes it. I believe this...
The input model is too messy to process with `decimate` directly. Decimate requires a manifold input mesh (boundaries are OK if you follow `qslim`). Your model has: - 5 unreferenced...
I've resisted having a model matrix in the viewer because it'd be too tempting for the viewer to expand its scope (and required maintenance) beyond a simple viewer. Users can...
Hopefully these are resolved now with all the cmake changes. If not feel free to reopen.