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Error 8001003A

Open epicguylol opened this issue 2 years ago • 8 comments

So i am getting the error 8001003A... it doesnt happen when i just start the ps3 but when i play à game and quit then go to MMcm it gives me the error (CFW 4.89 EVILNAT lastest webman version) restaring seems to fix but its annoying

epicguylol avatar Jun 01 '22 13:06 epicguylol

Please try using the online updater to make sure that you're using the latest build. After update, reboot and test again.

If the error still happens after update, please provide details about what game you mounted, the file name and from what path (FAT32, NTFS, exFAT, NET, internal). Please indicate if you enabled external gameDATA pressing SELECT+SQUARE or via web command.

Also verify if /dev_hdd0 and /dev_hdd0/game show properly in the file manager. According to psdevwiki the error 8001003A refers to "Filesystem not mounted".

aldostools avatar Jun 01 '22 13:06 aldostools

I have the lastest update (1.47.41) and the game is GTA IV from physical disk. I dont have external game data and yes i can acces the hdd0 and games

epicguylol avatar Jun 01 '22 14:06 epicguylol

I recommend that perform the update anyway... although the version still says 1.47.41 the plugin is updated frequently (sometimes up to 5-6 times in a day).

I need to be sure that you're using the latest build.

aldostools avatar Jun 01 '22 14:06 aldostools

@aldostools, I think it's not a good idea to make several build using the same number, specially when debugging future version. The user will tell you previous version did not have the bug but what built was working well ? Maybe you should use date/time for next releases or use a changelog for each build.

gosseux avatar Jun 01 '22 23:06 gosseux

Thank you for your feedback. I'm aware that it is not the best practice. Indeed each commit has a build number generated by Github. Also each commit includes the a compiled version in: https://github.com/aldostools/webMAN-MOD/tree/master/Projects/updater/pkgfiles/USRDIR

The problem is that I update the project very often, and keep updating the version number in several files and in the release page is a lot of work.

I have tried different systems, including adding a sufix number like 1.47.xx.yy but that's also difficult to maintain. So I decided to update the version in cumulative updates.

BTW each commit has a very detailed change log.

aldostools avatar Jun 01 '22 23:06 aldostools

how to know the build of wmm I am currently using? maybe add Github number while compiling or use a simple text file for build numbers (only one place to modify) I made a software for PC long time ago and it was using the time stamp for version number. Only one time coding.

gosseux avatar Jun 01 '22 23:06 gosseux

The commit number is not generated until I submit it.

I have had this discussion several times in the past. I update between 2-3 times in a day, almost daily. Believe me, I have tried various systems and they are hard to maintain for me. I have other duties.

If someone wants to know the version is simple: UPDATE and they're in the latest version. I wish to be able to submit one unique version each time, but I haven't found an easy way.

aldostools avatar Jun 02 '22 00:06 aldostools

Sorry for late answer, it still happens but thats fine i wanted to say thanks for your help and how reactive you was

epicguylol avatar Jun 06 '22 11:06 epicguylol