webMAN-MOD
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The problem with the covers
Hello. A question about the covers. My games are on an external ntfs hard drive in name [id].iso format. I update games using the update feature. The covers appear only after the game is launched, being extracted from the game image to the /dev_hdd0/tmp/tmp folder. But if I change them to my own, then they are displayed in the browser, but they are not displayed in the xmb, there is an eternal download. Why is this happening?
But if I put the covers in the /dev_hdd0/game/BLES80608/USRDIR/covers folder, then they are displayed both in the browser and in the xmb. But if I connect a second ntfs hard drive, then there is an eternal download again.
Try using prepISO to scan the NTFS and extract the ICON0. Or download the covers pack and include the Title ID in the file name of the ISO. Put the [Title ID] between brackets and re-scan the content.
Read read the wiki for additional information. https://github.com/aldostools/webMAN-MOD/wiki/Game-Paths-&-Covers
prepISO cannot fully scan 460 games. I have all ISO contain [Title ID] When one hard drive is connected, the covers are taken from /dev_hdd0/game/BLES80608/USRDIR/covers without any problems but if I connect the second hdd one together with the first one, then the covers can't load.
I have 440 games on the first disk, 20 on the second and psx 600+
prepISO should be able to scan all the content and store the cached files in /dev_hdd0/tmp/wmtmp
The limitation of 460 probably is due the memory usage configured in /setup.ps3 Try selecting the option 3072K [MC] = 4-bg in the IDPS & MEM Setup. Also, when prepISO is used, it is recommended to uncheck the option /dev_ntfs in Scan for content
About the issue listing the covers with the second disk, check if it is formatted as GPT. If so, change the partition to MBR.
As I mentioned above, prepISO stores all the cached files in wmtmp and webMAN only reads the files from that folder. The process to scan the covers is the same for both disks.
I suggest that check /dev_hdd0/tmp/wmtmp to verify which files were effectively scanned by prepISO.
Yes, it worked, in the folder /dev_hdd0/tmp/wmtmp was created 460 *.PNG 460 *.ntfs[PS3ISO] 460 *.SFO this is without taking into account psx games, but I get what is on the screenshot https://imgur.com/a/Q6OoL4P
For PSX, the games must be stored in PSXISO (folder name is all caps) in the root of the USB device.
For PSXISO the files should be CUE/BIN. ISO is also supported, although the CUE is required to get the background music in game.
In regards to the covers not showing, verify that multiMAN covers is selected /setup.ps3
Also I recommend to update to the latest build using the online updater to ensure that you're using the same version that I tested, due an older release had issues loading covers.
psx of the game also finds, in the folder /dev_hdd0/tmp/wmtmp there are also files 600+ * .ntfs [PS3ISO] In the settings is MM COVERS. An hour ago it was updated.
Are you using custom covers or did you installed covers database in this site?
If you're using custom covers, it is important that you know that each cover file consumes free memory from the VSH container. If the image is too large or has invalid size (e.g. width/height is not multiple of 4) or has a bad extension (e.g. not .JPG or .PNG) or there is a large number of images (like it is your case), the free VSH memory could be affected resulting in some images not loading and make the system unstable.
I suggest that repeat the test, reducing the number of games. If they show fine, increase the number until you find the maximum amount of games that show without causing issues.
I didn't install the cover art database. I created my own and only 460 pieces in .PNG format, the size of all the covers turned out 23 Mb I noticed a strange thing, if you run IrisMan, the covers are displayed correctly there. After exiting IrisMan, They also start showing up in XMB. Works until the system is rebooted
Probably your covers have improper size or are too big.
Although high resolution covers look cool, they consume a lot of free VSH memory which is very limited and cause issues.
356x356 create in PScoverBOX one cover on average weighs from 40-60 kb
If you refer to the wiki, you will find that cover sizes for webMAN are not larger than 192 pixels. https://github.com/aldostools/webMAN-MOD/wiki/Game-Paths-&-Covers#covers
Your covers are 4X the suggested size. Alternatively you can try installing the covers packs.
made the size 194x194 while it works
In order not to produce a Issues in IrisMan. Can IrisMan sort by iso name and not by param.sfo? Thx)
IRISMAN always reads the game id and title from PARAM.SFO for PS3 and PSP games There is not option to change this. IRISMAN opens the ISO directly and reads the PARAM.SFO
For other file types (e.g. PSX, PS2, BD, DVD) it uses the file name of the ISO.
Thank you. Or change the name to PARAM.SFO :D