Alex Cooper

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> Supposedly we tried implementing your proposal (= shift the pixels) but found that it was not performant enough and experiences couldn't get the framerate or level of detail. However,...

Hmm, it does look like it's intended as an optional space for you to render to: https://www.w3.org/TR/webxr/#primary-and-secondary-views, I thought there was already some form of precedent for using them to...

> It's not just shifting the pixel, they have to be reprojected. (Maybe this is what you meant?) Yeah, reproject. > documentation on the OpenXR depth extension: https://developer.oculus.com/documentation/native/android/mobile-depth/ Thanks! I'll...

Can you also provide the full chrome://version string including the bitness of Chrome? (32 vs 64)?

#58 . I went a slightly different direction than at the F2F. Feel free to take a look now.

#58 has been merged, so closing this issue.

TL;DR - Read the intro only # Intro The basic proposal is quite simple (First heading under Phase 1). However, As I started thinking through edge cases and if we...

@cabanier and @bialpio FYI

/agenda to discuss Intro/Should we allow both simultaneously.