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A minecraft mod that adds realistic, configurable ore veins

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will this get update?

MCVersion: 1.12.2 ForgeVersion: 14.23.5.2855 ModVersion: 2.0.15 My json: ``` { "iron_c0":{ "type":"sphere", "stone":"minecraft:air", "ore":[{"block":"minecraft:iron_ore", "meta":0}], "rules":{"type":"touching", "block":"minecraft:grass"}, "rarity":4, "count":1, "density":80, "min_y":0, "max_y":128, "vertical_size":20, "horizontal_size":20, "dimensions":[0] } } ``` Result: ![2021-11-21_12...

![image](https://user-images.githubusercontent.com/59488828/71751932-e3775c80-2e85-11ea-90a9-c0a0665230b4.png) There appears to be an issue with the curve type as seen in the image. Some of the generated veins are about 3 times as long as the others,...

Version: Any

https://github.com/alcatrazEscapee/ore-veins/blob/1.15.x/src/main/java/com/alcatrazescapee/oreveins/world/VeinsFeature.java#L35 This random needs not to stay inside of the class have a unique random per function call. Because the code is actually executed in a "Multithreaded" manner. Multiple Chunks...

integration with Immersive Engineering Mineral Deposits would be really cool.

As the title says, all the other ores are disabled but emeralds will still spawn beneath mountain biomes.

Version: 1.15 Forge

This is due to the conversation with LunariusH. Let me know if you want me to change things